Mobile Computing News

Pc Games News

PC gaming is not dead

By James • Mar 2nd, 2011 • Category: Industry News
PC gaming
Photo: Intel Photos / Flickr

The next time one of your console-exclusive friends tells you PC gaming is dead, don’t react the way you usually do. Instead of getting defensive, reasoning with her, and eventually losing your cool, just pull out the facts. Look her dead in the eye, and point out to her that PC gaming grew by a cool 20 per cent in 2010. Then ask her which dead anything she knows that grows that much year on year.

PC Gaming Alliance aligned for truth

These figures come from the PC Gaming Alliance [via PC Gamer], who have released promising numbers for the industry. According to the group, revenue from PC games in 2010 was $16.2 billion (£9.93), an impressive 20 per cent increase over what was garnered in 2009.

What makes this performance so sweet for the PC Gaming Alliance and PC gamers worldwide is it is decidedly contrary to what people have been saying about the industry. After years of the ‘PC gaming is dead’ siren going off without fail, the naysayers can eat crow, with the platform showing robust growth in MMOs, RTS games and first-person shooters alike.

Thanks, China, and everybody else

While much of this growth is attributable to the burgeoning Chinese market, which on its own generated $4.8 billion (£2.94 billion) in 2010, established markets like the US, UK Korea, Japan and Germany saw healthy growth. In these ‘developed’ gaming markets, revenue grew an impressive 19 per cent to total $7.3 billion (£4.5 billion).

I still fire up the ol’ PC for games

What makes the ‘PC gaming is dead’ discussion so hilarious is that it is still the only platform that has mature MMO games – a burgeoning market that can no longer be ignored. Furthermore digital distribution on PC still runs circles around the equivalent on console gaming, with the DLC and arcade downloads on Live and PSN nowhere near comparable to the vast full titles downloads that is Valve Steam.

While the PC gaming alliance no doubt has a vested interest in saying this industry isn’t dead, just a look at the PC games released in recent times is sufficient evidence that it could not possibly be.

Tags for this article: , , , ,




VW Star Wars commercial star nearly died as a baby

By Alexis • Feb 9th, 2011 • Category: Industry News
Darth Vader Mini
Photo: Axel Bührmann / Flickr

By now you’ve no doubt seen the brilliant Volkswagen Star Wars commercial, right? If not, stop reading this right now, scroll down to the embedded video below, and watch it! We’ll wait. Done? Okay, it’s brilliant, right? Anyhow, when the commercial first aired the whole world wanted to know who the cute little boy playing Darth Vader was, and now we know. The world, however, was nearly robbed of his shining moment, when he almost died as a baby.

Max, you genius

The star of the Volkswagen Star Wars commercial is young Max Page, who reenacted the Sith Lord in pitch perfect, hilarious manner, even though we couldn’t see his face at a single point in the commercial. Max, who is now 6 years old, was diagnosed with a congenital heart disease when he was a four-month-old. At the time this meant, if he was to live, he would have to wear a pacemaker (something he still does). Thankfully the procedure means he will live a long, full life, and hopefully star in more fantastic commercials!

George Lucas, you genius

Star Wars and Darth Vader to this day remain part of the fabric of popular culture. Yet, for dedicated fans of the franchise, our relationship with George Lucas’ universe is an abusive one we cannot walk away from. For every The Empire Strikes Back, there’s a Star Wars Episode. For every Knights of the Old Republic II video game, there’s the awful Star Wars Obi Wan for the Xbox.

Heck, Lucas even found time and a way to butcher Indiana Jones while he was taking fans on this emotional rollercoaster.

The Volkswagen Star Wars commercial is a reminder of what has made, and continues to make the franchise so compelling, and one can’t help hoping Star Wars: The Old Republic MMO is more Max Page in terms of brilliance than Indiana Jones 4 in terms of dreariness.

Tags for this article: , , ,




Star Wars: Old Republic scheduled for September

By James • Jan 28th, 2011 • Category: software
Star Wars The Old Republic
Photo: Colony of Gamers / Flickr

EA and BioWare’s great MMO Hail Mary, Star Wars: The Old Republic may be nearing release if rumours are to be believed. Sources in the video game development world have told MCV that the long-awaited MMO may be released as soon as September 2011, marking the arrival of what many consider the only hopeful competitor to World of WarCraft’s as yet unchallenged throne.

September, friends

Incidentally, this falls right into the window EA itself indicated for the Star Wars MMO, when the publisher promised the title would see release in the period between April and Christmas this year.

Electronic Arts, the publisher behind Star Wars: The Old Republic, is reportedly throwing everything at the title, spending an alleged $300 million (£189 million) on its development. This would make this title by far the biggest production in Electronic Arts’ history, reaffirming how desperate the publisher is to get a piece of the MMO pie Activision has been hogging with its World of WarCraft franchise.

The problem is very few people believe it will work, with one major analyst going so far as to say EA’s investors were actually betting against the Star Wars MMO.

Why it might work… or not

Star Wars: The Old Republic has all the ingredients to succeed. BioWare, whose last three games were Mass Effect, Dragon Age, and Massive Effect 2, certainly have the pedigree to deliver the goods. Quite the track record, yes? As if that is not enough, it is an MMO based on the most beloved fantasy galaxy world over – Star Wars.

The problem is BioWare is going up against Blizzard, who, depending on your stance, is widely considered the only developer who equals and bests them in RPG stakes. Furthermore it is going up against the unstoppable World of WarCraft franchise. Considering WoW happens to be the fastest selling PC game of all time, it wouldn’t be unfair to say that that’s a pretty tall order. Yes, even for a Star Wars MMO, a world that inhabits Darth Vader, Yoda and all manner of Jedi.

Tags for this article: , , , , ,




The top three PC games of 2010

By James • Dec 16th, 2010 • Category: software
PC gaming
Photo: Pablo Bigatti / Flickr

2010 has seen something of a resurgence in the PC gaming industry. Steam, the digital retailer, proved PC users were easily the most savvy in terms of adopting digital distribution, while legendary PC developers showed off why they were the undisputed kings of the platform. Below are the top three PC games of 2010.

StarCraft II

StarCraft II was remarkable merely for the fact that it was finally released. A decade of agonizing waiting for gaming fans worldwide – and the whole SC crazy Korean populous – the sequel mostly lived up to its impossible hype.

The truth is, considering it is a sport in South Korea, Blizzard’s hands were mostly tied with what they could do with the title, in terms of dramatically changing the gameplay or design. As such, they played it safe and refined relentlessly to deliver what is easily the new benchmark in RTS games and one of the best PC games of 2010.

World of WarCraft: Cataclysm

World of WarCraft: Cataclysm, with its dramatic updating of old locations, while also adding several new locations to Blizzard’s popular MMO makes WoW feel like a brand new game. Honestly. And, more than that, with the title blitzing to 3.3 million units sold in no time, World of WarCraft: Cataclysm reaffirmed WoW’s place as one of the most important – if not the most important – PC titles in the world. This one waltzes onto our best PC games of 2010 list.

Call of Duty: Black Ops

We were anxious about adding COD: Black Ops to this list, mainly because it isn’t exclusively a PC game, and it is arguably seen more as a console title. Regardless of all of that, we kept gravitating back to this title, due to it being a technical achievement and, more importantly, an unexpected technical achievement.

Treyarch, who were long considered the B-Team to Infinity Ward, stepped to the plate successfully, particularly in the wake of IW and Activision’s fallout. Nevertheless, the Call of Duty formula is beginning to feel long in the tooth, but even a stalling COD is better than most other games. Suffice to say, this sales behemoth is without doubt one of the best PC games of 2010.


What do you make of this list? Are there any glaring omissions you feel strongly about? Let us know in the comments.

Tags for this article: , , , ,




Retail stores dislike Steam

By Jenny • Nov 17th, 2010 • Category: Industry News
steam_logo
Photo: Valve / Steam

Our unbridled love for Valve is well documented. The service did for download PC games what iTunes did for downloadable music, and it’s run by a publisher that ranks amongst the most influential, and gamer-centric, in the world. What is there not to love? Well, if you’re a retail store, it seems there’s a lot not to like.

Retailers threatening Steam Ban

According to MCV, two key retailers are threatening to stop supporting titles with the Valve Steam functionality built into them out of fear that it drives gamers to want to purchase from Valve’s digital retail service by default. MCV was told by retailers that ‘Publishers are creating a monster – we are telling suppliers to stop using Steam in their games,’ a telling phrase that indicates how powerful Steam has become and how fearful brick-and-mortar retailers are, as a result.

Could this be you, Gamestop?

While the two ‘major’ shops demanding the removal of Steam functionality are unnamed, one can’t help but wonder who they are. On a British front, it could be a chain like Game or HMV, while across the pond, a big player like Gamestop could be responsible for these anti-Steam cries in the US.

Either way it’s funny that this is happening to retailers, especially since, through the ubiquitous ‘game resale market’, publishers have felt like their brick-and-mortar partners have been cutting them out of the sales loop. Now the shoe seems to be on the other foot, with digital retailer Steam and the publishers cutting the brick-and-mortar stores out of the loop. It’s ugly out there, folks!

The pain

It’s hard not to be empathetic to retail stores, when word is Valve Steam has crossed the 30 million user threshold and controls a whopping 80 per cent of the PC download market. The digital retailer has gone from strength to strength and its iTunes-like inevitability already seems etched in stone.

Oh, and when Valve isn’t squeezing retailers out of business, as per their accusations, they make great games like Left 4 Dead and Half-Life. And their current project is the hugely anticipated Portal 2.

Tags for this article: , ,




The top three indie games available on PC

By Alexis • Sep 14th, 2010 • Category: software
plants-vs-zombies_pop cap
Photo: Popcap

With the belated arrival of Plants vs Zombies on the Xbox 360, console gamers are finally able to see why we’ve been making a fuss. Having said that, though, consoles are still way off the mark when compared to PC games in the independent games stakes. Below is our current top three PC indie games.

Plants vs. Zombies

Still. Over a year later, and Plants vs. Zombies on PC/Mac is still amazing. Seriously, though, it’s a classic tower defense game with a lick of foliage and the undead as characters mixed with phenomenal balance, to make it easily the best game Popcap has ever made. Zombies versus vegetables! Come on, that concept alone makes it classic.

To be fair to PC indie games, Popcap, as popular as it is, shouldn’t be considered a PC indie games developer, but can we turn a blind eye simply because Plants vs. Zombies is so awesome? Just this once? Thanks

Machinarium

Machinarium for mac
Photo: Amanita Design / Flickr

Machinarium was on many people’s shortlist for PC indie game of the year, and for good reason. This point and click adventure took everything that makes point and click and indie games good and blended them with a generous serving of character. The cutesy robot on a mission to rescue his girlfriend and get revenge on the bullies who tossed him out of town is insanely endearing. Machinarium dominated 2009’s PC indie game playtime for me, with the love carrying over into 2010.

Time Gentlemen, Please

Time Gentlemen, Please is a secret pleasure of mine. For my money, it is one of the best adventure games in the world. Period. The writing is inexplicably witty and intelligent, proving a worthy follow up to its solid predecessor Ben There, Dan That.

Very rarely do videogames – especially something that is ostensibly a point-and-click adventure – leave one laughing out loud, but Time Gentlemen, Please, had me in stitches many times throughout the game. Its just confirmation, really, that there is certainly a place for brilliant writing in video games. Warning: don’t buy it for your kids, though. They may learn a few words and terms you would prefer they didn’t know.

Tags for this article: , ,




StarCraft II cost $100 million to develop

By Wilson • Jul 20th, 2010 • Category: Industry News, software
Dollars Funnel
Photo: Stock.Xchng

We’re getting really excited about StarCraft II: Wings of Liberty. With each passing the day, the painful twelve-year wait to the sequel to one of the greatest PC games of all time will sooner be over. And according to the Wall Street Journal Activision Blizzard has spared no expense developing the title, with reports indicating it has cost over $100 million to develop. Yes, to develop only – this excludes marketing and promotions costs.

A fairly safe bet

Given that the first StarCraft, now released over 12 years ago, has sold more than 12 million copies worldwide, making it one of the highest selling PC games of all time, it is a safe bet that Activision Blizzard will recoup this money. South Korea, the spiritual home of StarCraft, alone is likely to take the company a long way towards turning a profit with Wings of Liberty.

The title has been in development since 2003, but was officially announced only in 2007.

A second reason StarCraft II, as a whole, is likely to make heaps of money is because Activision Blizzard has split the sequel into three parts. StarCraft II: Wings of Liberty, followed by quasi-sequel/expansion packs Heart of Swarm and Legacy of the Void. Long story short, Activision Blizzard has cleverly split a very expensive to develop product into three manageable chunks, while charging their customers three times. Good business.

Seven pillars of opportunity

Activision Blizzard CEO Bobby Kotick described StarCraft II as one of the company’s seven pillars of opportunity, meaning it has the potential to bring in operating profit of between $500 million and $1 billion. The other six pillars of opportunity for Activision Blizzard are Guitar Hero, World of Warcraft, Call of Duty, Diablo, a new MMO Blizzard are working on, and the new IP by famed Halo developer Bungie. For those keeping score, Blizzard, who are developing Starcraft II: Wings of Liberty, have four titles out of the seven. Crown jewel, huh?

StarCraft II: Wings of Liberty releases 27 July for Mac and PC and we strongly advise you to pre-order your copy now.

Tags for this article: , , , ,




More details on CoD: Black Ops come in

By Wilson • Jun 30th, 2010 • Category: software
call-of-duty-black-ops-ps3-uk
Photo: Activision

Call of Duty: Black Ops is inching closer to its finish line release date in November, and more information is slowly pouring in, the latest info to come from E3 and interviews focuses on the game’s single-player aspect.

We know the setting

When Call of Duty: Black Ops was announced on April 30th of this year, we essentially knew nothing about it, other than it would feature ‘covert missions’ in a modern setting. Now, that’s changed a little and we know more, but not really a lot more. For instance, we know CoD: Black Ops will span the era of the Cold War, specifically featuring ‘undisclosed’ secret missions that took place during that time, and giving Treyarch lots of leeway to take us all over the globe. We actually got to see two missions from the single-player at E3, to give us a little idea about what Treyarch is talking about, and the action definitely looks exciting.

Single-player showcased

The two levels showcased at E3 were called WMD and Payback. Both were very cinematic and feature dialogue from the main character, a CoD first. In WMD set in some snowy Russian wilderness, you have to storm a relay station and then escape; some cool things we noticed included using a crossbow and repelling down a cliff covert ops style. The Payback mission, set in some Vietnam looking jungles, featured much of the same action packed shooting and saw the main players capture a helicopter and then pilot their way out. The graphics looked impressive, although admittedly nothing extraordinary or stunning. Still, if you want to know what the game actually looks like, you now have a taste.

Still in the dark on multiplayer

Fortunately, it seems Treyarch isn’t neglecting what CoD fans care most about, namely, the multiplayer. As it turns out, the multiplayer has apparently been in development longer than the single portion and is being worked on by a dedicated team. More good news is that we might have dedicated servers (see video below), at least for the PC version, which is probably the number one thing on everyone’s wishlist. Then there’s co-op, which will have two modes, namely two player splitscreen or four player online multiplayer, that also has it’s own separate levels and team developing it. The signs all look good for any fans of the CoD genre, but we know Treyarch will have to get cracking to meet their somewhat ambitious, and we assume engraved in Stone by Activision, November 9th release date this year. More info on the CoD game coming to the PS3, Xbox 360, Wii and PC when we actually get to see the multiplayer.

Tags for this article: , , ,




Blacklight Tango Down: Full online shooter game with a DLC price

By Wilson • Apr 29th, 2010 • Category: software
blacklight-tango-down-dlc-shooter
Photo: Ignition Entertainment

Blacklight Tango Down is a purely downloadable game, coming to the Xbox 360, PS3 and PC this summer, that looks to offer some high quality online FPS action and co-op missions for cheap.

For download only

People have often spoken of download only games as being the wave of the future, with higher broadband speeds, PC sites like Steam and of course, the PlayStation Store and Xbox Live gaining in popularity. Well, the latest proof of this trend comes from Blacklight Tango Down, the futuristic online shooter currently in development by Zombie Studios and Ignition Entertainment, and slated for a summer release via download only.

blacklight-the-order-ps3-xbox-360-dlc
Photo: Ignition Entertainment

Plenty of content

Though it’s being released as DLC, Blacklight Tango Down is far more than just an expansion with minimal content and gameplay. In addition to a multitude of different maps, the online FPS includes a special weapon customisation system, character growth, as well as a large variety of online game modes, including deathmatch, team deathmatch, retrieval, detonate (a sort of reverse capture the flag) and the crowd favourite, last man standing. If you fancy a little more controlled action, moreover, there’s also a co-op Black Ops mode with multiple specialised missions.

blacklight-tango-down-shooter-online
Photo: Ignition Entertainment

All about multiplayer

For many shooter games, the single-player action comes in a distant second to the multiplayer player where people spend the vast majority of their time. Zombie Studios thankfully have their priorities straight and have therefore concentrated on creating a fun, dynamic and balanced online shooter first. This isn’t to say there’s no backstory, but just that the focus is where it should be. Speaking of the setting, you’ll find yourself 25 years in the future in Eastern Europe, either fighting for the good guys, team Blacklight, or the bad people known as ‘The Order’. Pretty standard online shooter stuff. Unlike many team shooters, however, Blacklight Tango Down has no classes. No medics, soldiers or anything of the kind. Instead, players earn experience points through online combat, which they can then translate into all important weapons upgrades.

blacklight-tango-down-pc-game-zombie-studios
Photo: Ignition Entertainment

Major weapon customisation

With over 13 possible sniper scopes, different magazines, barrels, stocks, and 100 different so-called weapon tags (unique looking improvements), you’ll find the weapon customisation aspect of the PC, PS3 and Xbox 360 FPS game knows no bounds. There aren’t too many restrictions either, leading to some pretty cool hybrid weapons, like a shotgun with an advanced sniper scope, for example. How you decide to upgrade will determine where your character has their strengths and ultimately determine your team’s strategy. In addition to weapons, which fall into the standard sniper, shotgun, pistol, assault rifle categories, there’s also some support weaponry, like the DigiGrenade, which blinds its enemy. So, in short, despite a lack of classes, the combat is still very dynamic and varied.

Fun co-op mode

We mentioned the co-op mode earlier, which is something Ignition Entertainment are definitely proud of. Essentially, the so-called ‘Black Ops’ cooperative mode will feel like an actual mission single player based game, where up to 4 players trek through the ruined streets of Balik and the Blacklight universe. The story unfolds as you progress, but the focus on team play is just as important as ever. You’ll still gain experience, as well as additional weapons tags when playing through the Black Ops mode. Moreover, after completing a mission, your performance will be scored based on a number of factors, including speed and the difficulty setting. The best players will get ranked on an online leader board, just like the other game modes, apparently.

blacklight-online-shooter-ignition
Photo: Ignition Entertainment

DLC like price

Though Blacklight Tango Down tries hard to distinguish itself as a fully standalone game, there is one advantage that come with its multiplayer focus and DLC status, namely, the price. Priced at a mere €15 ($15 in the US and we expect around £12 here), the online game is cheap, very cheap. With the hours of online fun that it should provide, moreover, if Blacklight Tango Down lives up to the hype then it can definitely be considered one of the cheapest video game deals out there. The game is expected to be available by the summer of 2010, when users can download it to their PC, from Xbox Live for their Xbox 360, or from the PlayStation Store onto their PS3.

Tags for this article: , ,




Metro 2033 on PC is all about survival

By Dean • Apr 1st, 2010 • Category: Uncategorized
Photo: 4A Games

The setting for Metro 2033 is post-apocalyptic Moscow. The nuclear bomb has been dropped, the mushroom cloud has settled and the humans have taken to the numerous underground metros. But,  they are not alone. The dark and dreary theme of hopelessness is perfectly executed in this first-person shooter thriller, which will leave even the bravest gamer with a lump in their throat as they make their way through Moscow’s underground.

Artyom looks for hope.

The hero in this PC first-person shooter is Artyom, and from the first moment he embarks on his mission to save his people from their hardship, the HUD says it all. A clock watch dial indicates the amount of oxygen the hero has left, the tunnels are dark, and for most of the time the only source of light is a flashlight requiring frequent recharging, through manual pumping.

Photo: 4A Games

Ammo is currency and shouldn’t wasted, but at the same time it takes a lot of ammo take to put human enemies down and even more for mutants. 4A have definitely done an incredible job in making sure that the sense of barrenness and destitution is carried onto the player. Though gameplay may be very frustrating at times when looking to quickly progress through the game and needing to replay the same stage frequently, 4A does well to deserve some credit.

The challenge

4A faced the difficult challenge of having to re-create the gloomy world while tell the gripping tale of the nuclear aftermath found in Dmitry Glukhovsky’s novel and at the same time keep the game playable. Though the gameplay may have its flaws here and there, they fit in with the game and contribute to the overall darkness of this first person-shooter. Metro 2033 is not for winners, but for survivors and with no quick save available and checkpoints a bit too far apart, it can lead to a few lost hairs during gameplay.

Metro 2033 on PC is currently available at £21.99, and is also available on the Xbox 360.

Tags for this article: , , ,